

This leads to a mission structure where the side quests must be completed in order to progress in the main story. Instead of being a scary group of folks that are out to kill you, you’re tasked with earning their trust so you can learn their secret. This time, Techland is less interested in trying to make you care about certain characters and more interested in getting you to find out more about the cult. Usually you’ll find these Freaks when you’re on another mission, and suddenly a health bar will appear on the top of the screen a kick-ass John Carpenter-esque song will start pulsing.Īs far as the missions and story go, they’re handled much better than the original game. They offer special blueprints to create ever-more-vicious weapons. The game recommends that you only try to fight these jerks with friends in co-op sessions, but if you find their weak point (or bring a really good gun like a cheater ), you can take them out solo. Going during the night is the safer bet, but I found it less thrilling when the odds weren’t stacked against me.Īnother welcome addition is the Freaks of Nature, giant versions of the more devious types of infected strewn throughout the Countryside. If you go in during the day, the caves will be littered with these bastards, and sneaking through with a crossbow was about the most tense this game can get. In The Following, you can go directly to their nests to try to thin out their presence in certain areas. In Dying Light, Volatiles are the creatures that only come out during the night and can kill you within seconds if you aren’t paying attention.

I generally stuck to the normal arrows, especially when I snuck around the new Volatile caves. There are four different bolt types that you can use: normal, toxic, impact, and stun. With a larger map, the customizable buggy goes from novelty to necessity rather quickly.Ī crossbow has also been added to your arsenal, which is a nice way to take out biters without attracting a horde. It’s not all open, either: you’ll go from farms, to beaches, to graveyards, to caves, to factory areas, so you’re constantly being stimulated in a new way. Since there are numerous open fields, it’s not quite as packed as the urban environments in Dying Light proper, but I found this to be welcoming. Techland claims that it’s larger than the entirety of the original game, and I’d agree with that after playing to 100% completion. The new area, called the Countryside, is huge.

As this would benefit your cadre of survivors, you set out to investigate. In this wild outback area, there’s a cult that claims to have found some kind of immunity to the zombie virus. Once you begin, a short cutscene cuts to the chase: your character, Kyle Crane, has become aware of a route leading out of Harran. You can drag your character’s progress and inventory back and forth between the two campaigns at any time, but you can’t just go to a fast travel and warp from one to the other. To start the expansion, you choose it separately in the main menu.
#Dying light enhanced edition ps4 full#
This Enhanced version includes the full original Dying Light game with improved visuals, The Following expansion, the Be the Zombie mode, the Season Pass, and all previously released DLC.The Following doesn’t weave into Dying Light‘s main campaign.
#Dying light enhanced edition ps4 driver#
The vehicles can be customized with weapons, attachments, and decorations, and as gamers level up their driver rank they'll be able to unlock new upgrades. The new region is said to be as large as all previous Dying Light maps combined, and players can explore its vast expanses thanks to new all-terrain dirt buggies. Gamers must gradually earn the trust of the cult to infiltrate its ranks, and non-linear progression means they have a variety of ways to accomplish this. Players take on the role of Kyle Crane as he heads into Harran's outback region, where the infected swarm, and where a strange cult known as The Following may hold the secret to changing the world.
